After much consideration I’ve come to some decisions that I want to explain.
We just wrapped up the third module in the Council of Thieves game and I want to stop that game. We can eventually return to it if we like. Here is a summary of events just to provide insight into things.
1. When we started this game, there were 3 players playing 2 characters each. Thus I started building and running the game with storylines and plot lines built towards this angle.
2. Don joined us and Tony gave him his Paladin to play. It soon became apparent that the party needed help on the fighting side of things. Don was interested in the Dragon Disciple prestige class and so not only did I build in story for that but built it up until he also received the ½ dragon template. The ½ dragon template gave the party a “tank” and was a cool story I thought. With four players we semi-retire/npc two of the pc’s, red & the monk.
3. Marc joins the game and starts playing Red. A plot line revolving around the tieflings gets put on the back burner as Marc gets up to speed on the game and to give him a chance to put his own spin on Red.
4. Aaron joins the game, the monk gets retired and we integrate a new character
5. In each case when more people joined the previous back story has to be communicated but is never really fully grasped or “owned” by the new players. This isn’t a critique its just a fact of role-playing games, if you played it, it’s part of your experience and great storytelling, if not it’s boring luggage! LOL
6. Unlike most games I run there isn’t a cohesive story for the characters because we been mixing and matching as we go. The party now has an overpowered character with the ½ dragon and a lack of connection between characters. The ½ dragon (not the player) went from a solution to the problem to being a problem for me from an encounter design stand point. I.e. bad ass tank with four players is much different than a bad ass tank with six players.
7. The next modules are complex with lots of facets from previous portions of the game impacting the plot. This would unfairly limit the amount of input and assistance that half the party could provide.
8. My personal creative enjoyment. I love working storylines and plots to create interesting situations for unique characters and I like it to weave together. I haven’t really been able to do that with this campaign due to all of the previously mentioned changes.
So what I want to do is start a new adventure path, same game world. Yes we’ll all be starting at 1st level. The only books we’ll be using at the start are Pathfinder & Advanced Players Guide for Pathfinder. I may mix in more options later but that is good for now. We won’t be playing with too many house rules. There will be a couple but for now I think I’ll drop the action dice and luck score. We’ll just play it straight up by the rules listed. So Sunday we’ll be making new characters and getting started.
The new campaign is the Legacy of Fire and we have plenty of support material.
Friday, January 7, 2011
Sunday, December 19, 2010
12/19/10 game notes
12/19/10
Going down the stairs we came to a four way intersection. At the bottom we came across a pair of invisible wolves with an invisible beast master with a heavy crossbow. After dropping the wolves the vampire escaped as a mist. Later in combat we encountered four humanoids which appeared as though they were local to west crown.
After destroying the spawn we followed the vampire in to his lair where we discovered him and two other vampires. With sunburst we destroyed one, an exploding spike destroyed a second and the sarcophagus, and third was caught before he could run off.
We found a room with many burned scrolls. A second room had various treaty and documents. Collection worth around 250g
We found an artifact called the morrowfall. Easivra a sun god from the past. It emits daylight as per spell. By uttering the name it can cast at will several spells etc. Loot to come later by next game.
Xp 7300. Total 53,165
Soulsmite gauntlets mic 136
Crystal anchor of alertness mic155
Scroll of plane shift
Crystal echoblade mic 49
Heart seeking amulet mic 110
The scionitrix mic 119
Adamantine dagger
Gem worth 200g
Oil of greater magic weapon +5
Scroll of sunbeam
Third eye of freedom - mic 141
Gloves of object reading
+1 fame point west crown
Going down the stairs we came to a four way intersection. At the bottom we came across a pair of invisible wolves with an invisible beast master with a heavy crossbow. After dropping the wolves the vampire escaped as a mist. Later in combat we encountered four humanoids which appeared as though they were local to west crown.
After destroying the spawn we followed the vampire in to his lair where we discovered him and two other vampires. With sunburst we destroyed one, an exploding spike destroyed a second and the sarcophagus, and third was caught before he could run off.
We found a room with many burned scrolls. A second room had various treaty and documents. Collection worth around 250g
We found an artifact called the morrowfall. Easivra a sun god from the past. It emits daylight as per spell. By uttering the name it can cast at will several spells etc. Loot to come later by next game.
Xp 7300. Total 53,165
Soulsmite gauntlets mic 136
Crystal anchor of alertness mic155
Scroll of plane shift
Crystal echoblade mic 49
Heart seeking amulet mic 110
The scionitrix mic 119
Adamantine dagger
Gem worth 200g
Oil of greater magic weapon +5
Scroll of sunbeam
Third eye of freedom - mic 141
Gloves of object reading
+1 fame point west crown
Friday, December 17, 2010
Wednesday, December 15, 2010
Sunday, December 12, 2010
12/12/10
12/12/10
Heading down one of the halls we came to a trap that returned us to the aquarium room. After passing the trap we came to a t intersection. An inscription reads "who can go forward without knowing from whence they came."
After checking these hallways we returned to the aquarium room to go to the double doors. Beyond is an armory with various plumage. In this room it appears that someone has recently entered and burned there way through the doors. We came across a stair leading down below. The downstairs appears to be a maze due to the fog.
In a tavern area we came upon broken furniture And wine bottles. Red was attacked by a strength draining displaced beast and the ranger was then attacked by a ghoul. White collected some of the essence from the displacer beast. After killing the ghoul we hear a gong as well as the sounds of moaning etc.
After following a secret hallway we came to a room on the 2nd basement. The room is full of broken ship models. Small sized up to 7'. The frigate is named 'pride of the dead' which has an odd orange sail. The ship title is a backhanded slap at bad pirates. All of the ships titles and names seem to be necromantic in nature.
The sail appears to be of a diving nature. Scroll is breath of life. The dye on the scroll is magical. The ink is a wondrous item. Made from rare plant pulp. After studying the ship we are overwhelmed as we feel the room move as if on a boat and the smell of salt air.
Further inspection brought us back to the first basement level where we came across an iron door magically sealed. Using the keys from the hidden cache we entered the room where there was a summoning circle with three hellcats and a red iron door carved with a demonic face. After defeating the hellcats we searched the desk in the room. We also located a secret door in the other room. The desk is covered in ancient runes. They are ancient aslant. The runes are the alphabet. Only certain runes are worn. We were able to decipher a phrase: behold the amber arca. The desk moves aside with a stairwell behind leading into darkness.
Sunday, December 5, 2010
12/05/10 game notes
12/5/10
To the west is a courtyard. We are attacked by five imps and a will 'o wisp. Destroyed four imps, the other imp and wisp got away.
The metal of the dais in the courtyard is made from some metal construct and has runes that create a field of greater invisibility.
One of the symbols on the dais is the same as the symbol for the red planet akiton.
On the other side of the courtyard is the council chamber.
The mural on the ceiling is a nightscape. The will o wisp returned and in trying to open the door fog and webs fill up the area. We continue through the room above the courtyard across a rickety bridge. The bridge collapsed when the fighter crossed. In the following room a water elemental rose from the floor and started a vortex that bludgeoned the party.
We walked through the following room which eventually returning to the Front entry. We then went back to the aquarium room to check the double doors.
To the west is a courtyard. We are attacked by five imps and a will 'o wisp. Destroyed four imps, the other imp and wisp got away.
The metal of the dais in the courtyard is made from some metal construct and has runes that create a field of greater invisibility.
One of the symbols on the dais is the same as the symbol for the red planet akiton.
On the other side of the courtyard is the council chamber.
The mural on the ceiling is a nightscape. The will o wisp returned and in trying to open the door fog and webs fill up the area. We continue through the room above the courtyard across a rickety bridge. The bridge collapsed when the fighter crossed. In the following room a water elemental rose from the floor and started a vortex that bludgeoned the party.
We walked through the following room which eventually returning to the Front entry. We then went back to the aquarium room to check the double doors.
Wednesday, December 1, 2010
Game Sunday (120510)?
I just found out that the family business that I needed to attend on Sunday has been canceled. If you guys want to play Sunday I can make it.
later
Aaron
later
Aaron
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