Sunday, August 29, 2010

Game notes 8/29/2010

8/29/2010

Upon searching the doorways it is determined that the trap summons a bone devil which attacked Red. Throughout the combat the bone devil eventually took both of the tieflings and dropped them outside. Red located a stash of very expensive wine (200g/bottle.) A secret door opened up into a long narrow hallway. Part way in the hall there’s a glyphed area. Eventualy found mayors bedroom. Found Mayor’s write for legal trespassing. Red found in the closet two separate disguises. One is recognized as the maggot infested hell knight that was with the female hell knight. Found mayor’s cache of 750pp. In mayor’s room we came through a portal. The ranger and the sorc lost all of their belongings. Eventually we found the attic. After searching around we located a secret door that lead us to the asmodean knot.

Xp: 1800

Friday, August 27, 2010

Sunday's Menu


Trish is making po boys for Sunday's game! Woo Hoo.  I'm hungry already!

Wednesday, August 25, 2010

Upcoming Game Days

If anyone has any conflicts with these dates please respond.

Next Game: 08/29/10 

Its been awhile:)

After that: 09/05/10, 09/12/10

The poker league that Don, Tony, and I play in starts back up on 09/19/10 so we'll be off that week.

09/26/10 I'm available to play.

Also a reminder that ICON at LLCC is the weekend of Friday September 10th through Sunday September 12th.  I'll be running a Mutants and Masterminds D20 on Saturday the 11th. 

Tuesday, August 24, 2010

Game notes 8/8/12

After leaving the play we are in the prestigious position behind the actor's carriage. During the cornucopia due to our fame we all receive +3 to social interaction skills. Due to good luck we receive a garment bag worth 250g and a dwarf provides a mini keg which enhances weapon hardness by +1 (if used over time.) Note provided from COW reminding us not to refer to the mansion as Aberan's Folly. To keep our eyes and ears open for information about the Asmodean Knot. There's word that a family or house may have put a contract on us. Right a swe arrive at the mansion it starts to rain. Mayor's mansion is nearly a castle with iron gargoyles watching over. Building walls are stone and iron with horsehair plaster. Ceilings are about 10' high and windows are shuttered and locked. Rich decoration and furnishings are on display throughout the manor. Crystals mounted where flames would normally be in candelabras. If you touch the 2nd base it turns the light off and the first turns them on. Fire places light on their own. We met General Vourne and other dignitaries. Commander of the Gemcrown Bay Imperial Fleet. Majordomo Crosael Simiin Rasdovain. Mayor was interested in speaking with Ms. Drovenge (she is rather hot.) Eirtein Oberigo, Sascar Tilernos, Actors: Visbaronetess delour Aulamaxa. Director: Robahl Nonon. Starlet Calseinica Nymmis. While he's talking to Ms Drovenge and she compliments him on the lights the mayor states he is increasingly frustrated with phantoms and gremlins. The fireplaces have been acting up as well. General Vourne constantly mistakes white as the servant. Sascar Tilernos says "She's very concerned for the boy. She knows he lives in a secret room in an attick. HIs affliction makes him susceptible to sunburns that make him terrible to look upon. Eirtein (bald guy) talks to the sorceror that he's heard good things about the family and that they've been wrong; there is life off the island. He encourages the sorc to look him up later in the party (he's been here before and may know a point of interest.)

White got lost and went wandering into an office. In searching there is a report on the desk that a 2nd thorough search of the house they have not found Sian and they can not find the maid. Also found several poems. There's something familiar about the poetry. General Vourne is a sucker for military history. Red found the Mayor and an unknown individual watching a show of 2 devils ravishing a woman. IN searching around, red found 2 potions, 2 scrolls, and 2 wands. (as well as 750pp.) Potions: Lesser restoration, Remove disease. Scrolls: Divine (asmodean) Dispel magic (CL7) Remove Curse (CL5) Wands: Cure serious wounds 3d8+5, 18ch. Wand of restoration 11 ch.

In searching the servants quarter we found 750pp more and a +1 magic weapon.

At the end we stopped in the servants bedroom on the 4th floor. We were heading to the end of the hall way from the platform.

Tuesday, August 10, 2010

A partner for Jim?

Want to know what you guys would think about retiring the Monk into a partnership with Jim the Ogre (thus letting her keep gaining levels equal to the group). 

It would eliminate some confusion and let Todd's main character stand out more.  As it is now, I just feel like Todd gets extra rolls, (make a perception check...ok Todd made it with two characters).  I haven't really noticed any roleplaying or difference in characterization in everyone's interactions. 

The other benefit to this would be the party having a trusted member keeping an eye on the homefront, that member would always only be a "Gorby" away if you needed help and could be called on if you expected a particularly difficult encounter or if someone extra showed up for a Sunday session.

Let me know your thoughts.

Jandri Rufano Human Monk.

Saturday, August 7, 2010

Fenris

the only things I currently have on me is the shift weave,the eternal wand and the tanglefoot ring. Currently the shift weave is a nobles outfit.

Friday, August 6, 2010

Just Wondering

Syf was wondering what our over all goal is. What are we seeking to accomplish? Overthrow of the Thrice Damned House of Thrune? Secession of Westcrown? What? Just like to know what kind of agenda, if any we are pursuing. Is it a family agenda, or 6 individual agendas we hope mesh in the end?

Sunday, August 1, 2010

8/1/2010 Game notes


8/1/2010

We visited the Nollman family gathering. Jarl charmed one of the kids at the meeting who told us about the others at the meeting. Three guards came out. One of the guards was recognized as a local master of the bastard sword and the other two are likely two of his apprentices. An old man at the table (who speaks very slowly) addresses us that we were the topic of discussion prior to us showing. In discussion with the old man we advised that we had expanded “Jim’s” territory. This created some anger amongst the Nollman’s. Lt. Stalarnon was mentioned and they mentined no, find Talarnos (A9). Old man offers a trade agreement 50 years of defined lines and use of mining tools as allowing us to further expand our territory slightly. After the agreement we went on our way back to the island. Upon returning to the island Red got caught by a devil. There are a total of three with flaming bows. DM1 went invisible. 2/3 split up away from the paladin. Eventually 2/3 disappeared as well. Upon returning to the play we saw the three devils on stage with three entangled people. There were three riddles that needed to be answered. On the 2nd question Thesing had the wrong answer and the 2nd entangled person is consumed. The 3rd answer let him pass through w/o losing his soul. Eventually the play concludes and the troupe all survives. The mayor invites all back to the manor for the cornucopia.

Xp: 600

Jandri+1

After an intense argument with her brother, Jandri allowed him to buy her some new clothes.
Important gear that she will have on her will be Braces of Armor +2, Amulet of Natural Armor +2, Ring of Protection +2 and a Cloak of Resistance +2. She will also have a potion of Haste and a Cure Moderate +3. She will put in the bag of holding 4 Cure light +5. Her weapons will include +1 Kamas.

Jarl

Jarl will be wearing his mithril shirt underneath his robes. An amulet of natural armor +2, Headband of Resistance: Fortitude, and a Cloak of Resistance +2. He will have displayed a scroll case that will contain Spell Turning, Mirror Image and Invisiblitly Sphere. He will have the wands, Searing Weapon, Mage Armor, Dispel Magic, Lightning, and Searing Weapon. From his belt will dangle a dagger +1, a dagger +1 adamantine, and a pouch with Dust of Illusion. Across his back will be a Cold Iron shortspear +1 and mithril crossbow. He will also carry his Staff of Energies. Other miscellaneous items will include the Bag of Holding, which will contain 2 Cure Light +2, Cure Moderate +3, 3 Bless, a scroll of Mage Armor.