Wednesday, September 29, 2010

Adventures in the Print Shop

After returning home from the Knot with the Crux, we took some much needed time to rest and recuperate. 3 days for Red, Fenris, and Syf, an extra day for White and Jarl. On the day White and Jarl rested, the rest took care of some family business. Gorby came to us and said he had some things he would like for us to move for him. He doesn't remember where he acquired them, but there are things he didn't remember from the party. He had a wand of toungues(12chg), wand of spectral hand(5chg), 10 scrolls of alter self(5th lvl), 6 silver metallic candellabras (for magic ceremonies) and a crystal of adaption greater(pg 24-25 mic).
A decision was also made to dispose of the items we got from the mayor's. All of them. Trade for other items where possible.
Red got in touch with the three Tieflings we have shadowing Jim. They gave us info on businesses looking to move into the neighborhood and we decided to wait 'til Jarl was on his feet and let him deal with them for the family. They also reported suspicious activity at a local printers. As a reward we outfitted them in good clothes, masterwork weapons and armor and set them up with a 500gp fund to operate from.
Syf, Red and Fenris then went to investigate. Suspicions were confirmed and a battle ensued. Defeated were 4 bearded devils. 10 slave workers were freed and a plot to establish a permanent gate to somewhere thwarted. The devils bore the symbol of the Rasdovain Family.
Tomorrow we shall meet the CoWs and turn over the Crux.
1000xp

Sunday, September 26, 2010

Game 9/26

Todd's sick. I'm going to take this opportunity to try to get some work caught up.

See ya all next week then?

Notes 9/19/10

Sorry for the long delay.

Upon heading through the passage we found a pool of blood to one direction and a door the other. Further investigation lead us to a room filled with chains and a red-glowing pit. The bone devil returned and attacked the party, attempting to knock them into the pit. Red was recovered and the devil was stunned and Fenris knocked it into the pit. The red haze disappeared with the entire structure shaking and an ominous laughter resounding throughout.

After this we came to a circular room. With some testing we were able to determine that these rooms are cylindrical (eternally) and connect with each other through a variety of doors. We were able to determine that these doors were controlled by magical means that whenever passing through caused a new set of doors to open. The center also caused the doors to swap. In our investigation we found other chambers and stairwells leading to "Arachnophobia", "Ophidiophobia", and "Observation." Overall we used "find the path" to locate the crux.

In the room with the crux we encountered an "Outcast King" and his two bearded devil pets. These creatures came straight out of the muck to assault us. Through the resources of the melee we were able to dispatch the king. Upon opening the chest with the Crux, red's "Shadow" decided to assault us. While we wounded her greatly (cost her a hero point) she eventually was able to get away. We came across three doors in search of her: one with a book, one with a glaive, and one with a pentagram. When thinking of home and walking through the book...we find ourselves back in White's apartment.

Sunday, September 19, 2010

Experience End of Part Two

Everyone earned 6920 exp, which I'll make an even 7000.  Great Job Guys. 

Recovered: +1 Keen Longsword, +2 Defending Longsword, +1 Cold Iron Battleaxe, Wand Cure Light Wounds CL5 33 charges, Ring of Feather Falling, and a Minor Crown of Blasting. 

Papers: Long outdated investment papers, lists of debts, and various notes on blackmail victims--while once totaling nearly 120,00gp in value, these papers are now worthless thanks to the passage of time and the deaths of most involved.

Books: Andoren Philosophy (200gp), Illustrated scenic journey through Osirion  (230gp), 3 Volumes on the teachings of a spirit naga entitled Libra malifactum (400gp), A spellbook with ten 1st level, ten 2nd level, seven 3rd level, and three 4th level spells of the players choice. (can only choose from the Pathfinder players, Pathfinder Advanced Handbook, spell compendium, or the 2 Wizards of the coast Complete Arcane series.

A scroll of Contagion CL9 was hidden in the spine of the spellbook.  1300gp, Ivory box with a carved lid depicting an army of golems destroying a city wall.  The box is worth 800gp and it held a golembane scarab and a Wand of Rusting Grasp with 7 charges. 

The Chelish Crux measures 6 inches in diameter, each face carved with a different rune.

Again great job and enjoy the experience, there is more now that we are dividing by 5 instead of six.

Tuesday, September 14, 2010

Sunday September 19th

If everyone is available to play, our poker game got cancelled this month.  I've spoken with Tony and both he and I are available.  Please let me know as soon as possible so we can plan for the weekend.  Just post a comment on here so everyone gets the same messages.

Sunday, September 12, 2010

9/12/2010

9/12/2010

We returned to the library to rest. During our rest 6 medium size quill monkeys attacked. We eventually are able to kill them all. We retreated to the entry hall where the dogs and the caster were raised and assaulted us. we destroyed them and continued for an 18 hour total rest. After resting we returned to the stairwell room and went down the hallway. Through this area there appears to be a wailing coming from deeper in the knot. Found wand of dispel magic – 10 charges (Jarl.) Amulet of tears (red) (MIC p70.) 3 charges/day. HP last 10min. 1/12 - 2/18 - 3/24 temp hp. (Red) Gloves of fortunate striking (Syf). Reroll an attack roll before determining if ability it succeeded. MIC P105/106. Sandals of sprinting p131 MIC. Activate: +30’ enhancement to landspeed until next round. Swift action. 3x / day. We came upon a devil by the name of Xasmir locked in one of the cells. Darkantoveed locked him into the chamber. Former mayor of westcrown. Xasmir was his majordomo at the time. We broke through the lock, removed the dimensional anchor, and then destroyed him. Third eye of freedom. Activate to trigger freedom of movement 1rd. 1x/ day. MIC p141. (Jarl.) Found some windows that appear to look somewhere in hell. We entered a room with churning water and 3 water ghouls and a water ghast leap out of the water and attack red. Pouch 52s, gold ring engraged “My dearest Jabe” 100g, glove with 4 amethyst (100g each), Wand of Levitate (8Ch) , scowling silver mask 200g (all a little high.) White gained command of two of the water ghouls. Red was levitated and moved down the passage beyond the churning water room. At the end there is a steep descent and red heard a soft melodious voice singing/chanting.

Action die left: All of group 1x, Tony 4x

9/12/2010

9/12/2010

We returned to the library to rest. During our rest 6 medium size quill monkeys attacked. We eventually are able to kill them all. We retreated to the entry hall where the dogs and the caster were raised and assaulted us. we destroyed them and continued for an 18 hour total rest. After resting we returned to the stairwell room and went down the hallway. Through this area there appears to be a wailing coming from deeper in the knot. Found wand of dispel magic – 10 charges (Jarl.) Amulet of tears (red) (MIC p70.) 3 charges/day. HP last 10min. 1/12 - 2/18 - 3/24 temp hp. (Red) Gloves of fortunate striking (Syf). Reroll an attack roll before determining if ability it succeeded. MIC P105/106. Sandals of sprinting p131 MIC. Activate: +30’ enhancement to landspeed until next round. Swift action. 3x / day. We came upon a devil by the name of Xasmir locked in one of the cells. Darkantoveed locked him into the chamber. Former mayor of westcrown. Xasmir was his majordomo at the time. We broke through the lock, removed the dimensional anchor, and then destroyed him. Third eye of freedom. Activate to trigger freedom of movement 1rd. 1x/ day. MIC p141. (Jarl.) Found some windows that appear to look somewhere in hell. We entered a room with churning water and 3 water ghouls and a water ghast leap out of the water and attack red. Pouch 52s, gold ring engraged “My dearest Jabe” 100g, glove with 4 amethyst (100g each), Wand of Levitate (8Ch) , scowling silver mask 200g (all a little high.) White gained command of two of the water ghouls. Red was levitated and moved down the passage beyond the churning water room. At the end there is a steep descent and red heard a soft melodious voice singing/chanting.

Action die left: All of group 1x, Tony 4x

Saturday, September 11, 2010

off topic

So I was re-watching the first Iron Man movie and noticed something.

All the evil fuckers in the movie were bald. Intentionally bald.

Tuesday, September 7, 2010

09-12-10

I should be able to play this sunday.

Sunday, September 5, 2010

9/5/2010

Beginning of the knot. All Xp from this point.

===============================================================

9/5/2010

Upon entering the asmodean knot, White failed his save. In the entry there is a corpse that appears to have tried to claw out of the entry. He also has a scroll in hand and a hewards handy haversack. Pearl of power (2) Scroll: Chill touch, command undead, ray of exhaustion, vampiric touch, false life.

On the note we found possible passwords to get into the vault:

Venderbaxis

Vlenderaxits

Vlenkervandis

Vledervaddus

“Hope one of them works to open the vault.”

Upon entering the first room the whispers continued and the sound of howling begins. Floors are polished black stone whiel the walls are wood. First book on the shelves “methods of torture for entertainment.” Four evil hounds came out of the darkness. Eventually all four creatures are destroyed. After spending some time healing and searching the books a bone devil popped and assaulted Tony. Eventually the bone devil teleported away. Part way through the fight a female devilish woman appeared. She seems to have similar abilities as red. She departed as well. As we proceeded up we drug one of the wolfish creatures on to the landing. In addition we arcane marked each landing slightly different to provide a guide back to the beginning. The 4th landing leads to a secret door where we are all attacked by shadows. Red touched one of the mirrors\ which summoned multiple shadows. The bone devil returned and summoned another bone devil. One of the devils threw the ranger out into the stairwell which caused syf to eventually fall on a landing. The stairwell is some kind of closed infinite loop. The 2nd bone devil eventually disappeared. The original bone devil eventually gated away.