Sunday, December 10, 2017

A Letter to the King

To my first cousin, once removed:
King Borogrim

The High King Borogrim the Hale, High Councillor of the Gathering Council of Five Kings Mountain, Defender of Highhelm, by the Will of Torag, etc.

MOST SERENE AND MIGHTY KING:

I write to report the successful conclusion of the Siege of Citadel Drezen, and to request immediate aid and reinforcements to secure the Castle & surrounding City. We are also in need of skilled craftsmen, laborers, and civil servants to help undo the damage done it by its previous occupants and our battle.

While this is a task that requires the whole of good nations and people to dig in and contribute to the Crusade: it is my opinion that the Dwarves of Five Kings Mountain need to show a greater commitment to the cause ahead of us, while we of Clan Brynhammer have done our due diligence representing our people, we are only two among many. I can think of no finer warriors or workmen, and it is only fitting that Dwarves - under a High King's decree - should bring the manpower and supplies necessary to relieve a long lost Citadel.

It is my personal hope that with a strong spine of Dwarven stock we can prevent the Crusade's back from being broken again, and our People stand to gain much from such an endeavor.

Bound and Devoted,

Bryndr Bryndrsson, Scion, Brynhammer Clan

P.S.

There is an opportunity for a fresh supply line of ore and sundries from the North - I have a man capable of managing the supply and logistical means on this end, if any enterprising traders or guilds are looking for potential gain they will find an opportunity here (just be sure they send representatives with thick skin and a strong familiarity with self-important humans).
Torag's Holy Symbol


Hand of the Inheritor

James Castiel Novak's Prayer:
James Castiel Novak

I have given my place in the world some thought. With the prospect of the most improbable redemption encountered and playing out has been weighing on my mind. Is this the right path? Can one be cleansed of such a filthy past? If so, those soldiers we slaughtered at the river pass we gave no chance for redemption...should I have fought for their possible future? What could have been? I have no choice but to fight for her. Humanity is dirty it does terrible things, but they also engage in traits of the good gods. It deserves a chance to be cleansed a chance against annihilation. I must fight for her. Perhaps I have found comfort in You through Your struggle in life mirrored in my own, finding solace in following something familiar... sharing virtues, empathy, courage, the will to act to purge these abominations from our world...excuse me, an attempt to restore Good. 

In following You, I could find my own path. In following You, I could find that path will lead to service.

With this prayer, James' Birthmark flares, it's blurry lines filling in, color filling the image:


Birthmark

The Bell of Mercy

BELL OF MERCY  MINOR ARTIFACT  SLOT none CL 20th WEIGHT 2,000 lbs.   AURA strong abjuration
          
This large bell appears to be cast from pure polished silver. It is engraved with delicate runes around the bottom lip, and measures 3 feet from lip to crown and 5 feet in circumference around the bottom. Sacred to the faith of Desna, seven such bells are believed to have existed at one point, each housed in a separate tower throughout the Inner Sea region. 

While these seven bell towers were separated by great distance, they represented the Seven Towers of Desna’s palace, and pilgrimages to all seven were often undertaken by her faithful. Six towers are located in the western Mierani Forest of Varisia, the Hungry Mountains of Ustalav, the ruined city of Kokutang in the Sodden Lands, the eastern reaches of anglebriar in Kyonin, a hidden cove on Warlock Island in Cheliax, and somewhere in the hills south of White Canyon in Katapesh—over time, some of these locations have become quite dangerous. Each location presents its own dangers, and in some cases the bells themselves have gone missing. The seventh bell still hangs  in its tower in an old fort in the eastern Stonewilds of the Worldwound.

A Bell of Mercy’s magic works only once per year, though it can be rung more often as a normal bell. When activated, the bell sanctifies the area around it with the effects of hallow with a 120-foot radius, and with the additional effects of protection from evil for every good-aligned creature within the area. Within a 60-foot radius, this also includes a chaotic good maximized forbiddance effect. Creatures whose alignments are not chaotic or not good take 36 points of damage (Will DC 19 half) upon entering this area, while creatures whose alignments are neither chaotic nor good take 72 points of  damage. All evil extraplanar creature within 60 feet when the bell is rung must succeed at DC 20 Will save or be banished to their plane of origin—evil outsiders who resist this are still staggered in this area as a result of the bell’s power. Finally, the immediate structure surrounding the bell becomes infused with magic, causing doors and walls within its forbiddance area to be magically treated (Pathfinder RPG Core Rulebook 411) and repairing damage at the rate of 5 points of damage per round. These repairs cannot repair damage to a structure incurred before the bell was rung. A Bell of Mercy is constantly under the effect of a dimensional lock, so it cannot be transported via teleportation. 
DESTRUCTION

A Bell of Mercy may be destroyed by transporting it to the Abyss, where it must be struck by an adamantine unholy longsword wielded by a balor lord. 

Arueshalae