Thursday, February 11, 2010

I think we have to be careful with some of the things we do. There is a tendency to take the lower moral road by bringing up the fact that we live in a lawful evil society. We might live there but we don't have to emulate them. We can do things differently. All will not be sweetness and light, but that doesn't mean it has to be dark either. If we achieve results in a more morally acceptable way, WE can set the bar for other families and maybe improve the society as a whole.

Syf, ranger of Westcrown

Sunday, February 7, 2010

2/7/2010 Game



2/7/2010

Travelled to outside of tavern to the south. Well lit alleyway out front of tavern/estate. Someone followed us but managed to escape mid night. Gorby had to give up the watch on the shadow creatures at the tavern. Ulvauno & Atenaar are the best suited to gain favor from the destruction of Rosalla.)

House specialties: Ruffano – Paper, linguistics. Uavluno – Spy, information. Atenaar – unknown.

Head of uavluno family is Bresting Palero Ulvauno.

Went back to the brokers shop to get further information about the caravan problems. Interrupted some type of heated discussion. Met with the esteemed Missepe, Commander Starnon, Lt Chard, and Baron Mezinas Alphonse Vitaron (broker.) 6 caravan coming in to town followed by a dozen special warhorse. The group as a whole have investment in the caravan. Possible infernal bloodline addition to the hourses based on look from Baron. Caravan was discovered outside westcrown in or near Amapus, 15 miles outside westcrown. Most of the merchants agree that Rosalla should be their enemies as well. Picked up gem that is worth 40g from the broker.

Attacked by pack of rabid dogs (5). Color sprayed and dispatched them.

Attacked by 10 large skeletal creatures. Appeared to be a mix of various humanoids. Ran away after one horse was killed and party greatly wounded. Met group of “Nimbus” who is from Amapus. They were alert for an ogre and mentioned that there had been recent undead activity. Indicated other creatures: gargoyle (with the ogre), shadow creatures at night along the vale. Stirges, and a new creature we’ve not heard of … the torble. They attack in swarms and like to eat horses.

Engaged gargoyle near tower on way to Amapus. Ranger killed gargoyle. Group returned after we killed gargoyle including a tiefling and ogre. They attacked us. One of party and ogre were color sprayed. Tiefling went to run away. Convinced him to stay and spill information to us. He knows where the horses are. In a cave at the brook/river goblins inhabit. On the other side of the cave is where the horses are being kept. He believes they’re trying to keep some kind of deal. He indicated that they seem to have some kind of draconic blood. Group of 6, as well as other groups in the caves. Nimbus group decided to meet up with us in town in 6 days. Left us a whistle to help keep the gargoyle at bay. Group leader gave us indication that tower held fat loots

Loot found: Arcane scroll Mage armor, ray of enfeeblement, acid arrow Potion: neutralize poison , potion stabilizet, scroll: cloud kill(9), shout(7), fly(5)

XP: 1325

Continued on to the village of Amapus. Monk joined us. Came up to a cave with a dragonic man chained in front. Lizard man came out of trap door got knocked back by the paladin with a large stone. Foes included: priest, thief, dragon, hobgoblin, and “lobos.” After paladin broke the Scar free he attacked axle and the group. Axle, the priest, and the hobgoblin were killed. Thief and Lobos were left alive. Thief and Scar were charmed by Todd. Scartis said meeting took place between the priest, axle, and a woman named “Chammady” and she took the horses. She’s representative of the council of thieves. Thief mentions that they left a cache of gems nearby in the caves.

Loot: Ring of protection +2 (8000g), wand 3rd/5th, scroll, 0/1, 2/3, 2/3, 1/1, scroll 1/1, necklace of fireballs type IV (8d6x1, 6d6x2, 4d6x2, 2d6x4 p524 DC14)


XP: 600 xp

Wednesday, January 27, 2010

I'm out!

I'm in New York until Tues next week. I know there was some discussion about possibly running a game pre-superbowl on Sunday so I wanted to check what time we'd want to get together if so. An alternative could be Saturday night but I think I'd personally prefer a Sunday pre-game if possible.

See you all next week!

Canal At Night


Westcrown at night, Westcrown at night, uh oh, woh woh woh woh oh woowhiho.

Streets of Westcrown

This is a good example of a Westcrown Street tunnel that I tried to describe.  It eventually opens up on each side.  Some are much longer.

Monday, January 25, 2010

CMB and CMD

Combat Maneuver Bonus


Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following formula:

CMB = Base attack bonus + Strength modifier + special size modifier

Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. The special size modifier for a creature's Combat Maneuver Bonus is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMB when performing specific maneuvers.

Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action. Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Combat Maneuver Defense

Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:

CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier

The special size modifier for a creature's Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

Determine Success: If your attack roll equals or exceeds the CMD of the target, your maneuver is a success and has the listed effect. Some maneuvers, such as bull rush, have varying levels of success depending on how much your attack roll exceeds the target's CMD. Rolling a natural 20 while attempting a combat maneuver is always a success (except when attempting to escape from bonds), while rolling a natural 1 is always a failure.

Sunday, January 24, 2010

Down time.

Our first strike against the aggressors has met with success!

I think it would be neat to try and utilize the blog during our down time to orchastrate new moves against them.  Maybe even move forward elementary plot lines.

Also, would it be too much to post a synopsis or the most recent game to the blog?  Depending on the situation, we may be able to comment on the review and gain insight to any upcoming dillema.