Saturday, October 30, 2010

Tomorrow

Todd can't play tomorrow but I spoke with Marc and he is for playing as am I so game on tomorrow.

Saturday, October 23, 2010

Game Notes 10/17

After a long break we were able to start things up again.

The group decided to return to the C.O.W.s to bring them the Crux. After some time Red was able to solve the puzzle-box and look upon the treasures inside. Inside the head we found a leather portfolio (embossed with "D" for Delvehaven.) The portfolio contained accounting ledgers dated 4674-4676 (while under House Thrune.) On the top paper, Delvehaven treasure indicated as near or in westcrown in a hidden cache. There was a parchment showing the names/descriptions/fate of several various pathfinders. Also a poem cipher called "Cugney's Wedding." Someone believed the poem was actually a map to the treasure cache and Dargantu appeared to have been close to breaking the code before he was stopped. Also in the crux were 3 scrolls (Heal, Scrying, Remove Curse), 2 wands (Death Ward (10 Charges) Break Enchantment (10 Charges), and a silver box engraved with dancing skeletons (which contains 4 stub candles which appear to allow a "speak with dead effect. When used the smoke coalesces into the the soul of the dead. Called "Grave Candles".) After all the rest of this treasure a head rolled out.

The head is Khazrae Kuelata. She came out screaming about Molock collecting Dargantu's soul. She's been headless for over a thousand years and has been in the crux for well over 60. Prior to cruxtime she was in Delvehaven as an ornament on one of the shelves. We eventually stuffed her back in the crux (which we have yet to decide what to do with.)

One of the pathfinders was identified in the parchment as being petrified and broken into pieces. It was noted that a higher house (Lucca) had the pieces to his body and the only person we could come up with from this long-gone house was Rance Lucca (who runs a bloodsport in the SouthWest of Rigo Cader..near the ruins.) We met with Rance who agreed to allow us inspection of a Bust of the pathfinder in exchange for Fenris competing in his annual event at the Devil Drome. Fenris fought against Manrithor Thrax (the summoner.) In the Drome the group was caged at one end and provided various magics to help Fenris fight off fiendish bears and lemures. Eventually it was determined that Manrithor was cheating and we finished him off (he escaped through the use of a contingency.)

Upon returning from the fight it has now been 7 days since the mayor's party.

Loot found from Mantrithor: Last year's cup (worth 1000 gold), 500g of diamond dust, This year's cup (presumably worth the same), and (Scrolls?) of Haste and Stinking Cloud.

+1 Fame point for Westcrown

XP: 1320 (Total: 36,885)

Friday, October 22, 2010

Game post

Coming tonight. This week has zipped past and I forgot I didn't get a chance to post on Sunday.

Also, I'm in town this weekend so I'm there for sure.

Tuesday, October 5, 2010

Sunday October 10th

Travis is gone in Florida this weekend.  Don has offered to run a low level one day game involving some of the people that have been attracted to your district in Westcrown.  Please respond if you will make it.

Wednesday, September 29, 2010

Adventures in the Print Shop

After returning home from the Knot with the Crux, we took some much needed time to rest and recuperate. 3 days for Red, Fenris, and Syf, an extra day for White and Jarl. On the day White and Jarl rested, the rest took care of some family business. Gorby came to us and said he had some things he would like for us to move for him. He doesn't remember where he acquired them, but there are things he didn't remember from the party. He had a wand of toungues(12chg), wand of spectral hand(5chg), 10 scrolls of alter self(5th lvl), 6 silver metallic candellabras (for magic ceremonies) and a crystal of adaption greater(pg 24-25 mic).
A decision was also made to dispose of the items we got from the mayor's. All of them. Trade for other items where possible.
Red got in touch with the three Tieflings we have shadowing Jim. They gave us info on businesses looking to move into the neighborhood and we decided to wait 'til Jarl was on his feet and let him deal with them for the family. They also reported suspicious activity at a local printers. As a reward we outfitted them in good clothes, masterwork weapons and armor and set them up with a 500gp fund to operate from.
Syf, Red and Fenris then went to investigate. Suspicions were confirmed and a battle ensued. Defeated were 4 bearded devils. 10 slave workers were freed and a plot to establish a permanent gate to somewhere thwarted. The devils bore the symbol of the Rasdovain Family.
Tomorrow we shall meet the CoWs and turn over the Crux.
1000xp

Sunday, September 26, 2010

Game 9/26

Todd's sick. I'm going to take this opportunity to try to get some work caught up.

See ya all next week then?

Notes 9/19/10

Sorry for the long delay.

Upon heading through the passage we found a pool of blood to one direction and a door the other. Further investigation lead us to a room filled with chains and a red-glowing pit. The bone devil returned and attacked the party, attempting to knock them into the pit. Red was recovered and the devil was stunned and Fenris knocked it into the pit. The red haze disappeared with the entire structure shaking and an ominous laughter resounding throughout.

After this we came to a circular room. With some testing we were able to determine that these rooms are cylindrical (eternally) and connect with each other through a variety of doors. We were able to determine that these doors were controlled by magical means that whenever passing through caused a new set of doors to open. The center also caused the doors to swap. In our investigation we found other chambers and stairwells leading to "Arachnophobia", "Ophidiophobia", and "Observation." Overall we used "find the path" to locate the crux.

In the room with the crux we encountered an "Outcast King" and his two bearded devil pets. These creatures came straight out of the muck to assault us. Through the resources of the melee we were able to dispatch the king. Upon opening the chest with the Crux, red's "Shadow" decided to assault us. While we wounded her greatly (cost her a hero point) she eventually was able to get away. We came across three doors in search of her: one with a book, one with a glaive, and one with a pentagram. When thinking of home and walking through the book...we find ourselves back in White's apartment.