7/25/2010
Upon returning to the house there was a message for Syf on a bronze card. It stated: “Your increased business interests have caught Aspis attention. If you are interested I can make introductions. –Thesing”
Our cousin brought up that there will be a house gathering (starting tonight and tomorrow) which Missepe, Vitaron, and Nolmon would all be represented.
Our ogre has returned and is keeping his role as security.
We returned to the CoW to get some potions and perhaps a wand or two. We introduce the pathfinders. She seems on edge upon meeting Graff. Picked up some alchemy items and a couple of wands. We found out that Aspis is related to the Aspis corp. They are the largest merchant union in the world.
The group went to the Nollman’s section of town. We went in to the gem cutters area. The building was built in such a way to appeal to both tall and short folk. A Halfling has on an apparatus that has metal pincers to hold tools, focus light, and a variety of lenses. Name of the building is NMan’s. There was some back and forth but eventually he came across as being interested in swapping allegiance. Sveard Nollman (Human) indicates we need to talk to his father Bryce (who runs the mining operation.) The hafling is named Waterleaf. Upon meeting Bryce he indicates there are two problems with mining. 1) landsharks and umber hulks as well as 2) some sort of underdark race. The paladin provided Bryce with 5lb of the stone taken from the ruined monastery.
Upon returning to our area we found the ogre (Jim) flying admonishing someone inside. Ogre hands us a bag containing 1200g and used some of the rest of it to grease the wheels. Jim speaks with a bit more devilish tongue and everywhere he walks there’s sizzling and a dark noxious smoke. Ogre convinced someone back to doing business with us.
Everyone took a nap and saw a woman in a summoning type circle. We’re uncertain as to if she’s seeing us or we’re seeing her. We hear her say “asmodian knot.” All character’s receive +1 skill point to a knowledge skill. Two women approach the monk on the ferry. They appear to be islanders. They travelled to the Rufano neighborhood and purchased a home. Evelyn Drovenge and Dorene Drovenge are their names. Dorene’s aunt has shared the monk’s religion (Irori.) Our ferry has most of the houses heading to the party. Someone from arvanxi carriage dropped out of a hole in the bottom of the carriage and went to the Ici family (C5) and tossed something inside the carriage then returning to his own. A number of families are meeting with the Salisfer house (A4). During the ride we meet up with all but Missepe (from the brokerage) on the ferry ride. Upon reaching the island we determine the hell knights are inspecting everyone and there are iron golems guarding. The hell knights have a star of bleeding lashes. They carry heavy maces and whips. They are identified as the order of the scourge. Their phrase is “without culpability chaos reigns.” We are let in to the play in the second group. Eventually we are approached by male and female staff for food and drink. The person introducing the play is Robahl Nonon. The devil on stage is real and has not been summoned. During the play several individuals move closer to others or to the exits. The devil is the bailiff of the court. There are also additional devils located in the audience. We took a skiff away from the island back to where the Nollman family would gather.
Xp: 500
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