Sunday, November 28, 2010
PC Generator
http://pcgen.sourceforge.net/01_overview.php
11/28/2010 Entering the lodge
Saturday, November 27, 2010
Items recovered from encounter with Mercs
Reginald's (Human) belongings:
Masterwork Longsword, Masterwork Light Crossbow, 3 Masterwork Daggers, Wand of Cure Light Wounds (10 Charges), Wand of Magic Weapon (10 Charges), Potion of Lesser Restoration, (4) Antitoxin
Mogral's (Dwarf) belongings:
+1 Spell-storing warhammer, +1 Breastplate armor with armor spikes, Scroll of Animate Dead, Wand of Ray of Enfeeblement (10 Charges, CL8), Masterwork Artisan's tools (Weaponsmithing & Armorsmithing),Masterwork Heavy Crossbow, (20) Crossbow Bolts
Nevas's (Elf) belongings:
+2 Darkwood Bow, Mithral Shirt, Masterwork Longsword, (4) Masterwork Daggers, Amulet of Natural Armor +1, Belt of Incredible Dexterity +2, Cloak of Elven Kind, Ring of Protection +1
Darkwood: This rare magic wood is as hard as normal wood but very light.
Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type.
HP/inch 10 Hardness 5 Cost: To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item
Belt of Incredible Dexterity Aura moderate transmutation; CL 8th Slot belt; Weight 1 lb.; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
DESCRIPTION: This belt has a large silver buckle, usually depicting the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6.
Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Cloak of Elvenkind Aura faint illusion; CL 3rd Slot shoulders; Price 2,500 gp; Weight 1 lb.
DESCRIPTION: When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks.
Captain Ladybird's (Merfolk-kin) belongings:
+2 Rapier, Bracers of Armor +2, Ring of Climbing, (2) Feather Tokens (anchors), Feather token (whip), Feather Token (fan), Scarab of Protection (4 uses)
Scarab of Protection
Aura strong abjuration and necromancy; CL 18th Slot neck; Price 38,000 gp; Weight —
DESCRIPTION:
This device appears to be a silver medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device.
The scarab's possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
Upon absorbing 12 such attacks (only 4 left), the scarab turns to powder and is destroyed.
Friday, November 26, 2010
keeping our enemies close?
Monday, November 22, 2010
A new tool for initiate etc.
This would be an example of a standard list. I would click "next" and it would cycle to whomever was next on the list (in this case it would have a yellow highlight at top of the round and then it would move to Mark, etc.)
Travis - 12
Don - 15
Todd - 13
Aaron - 17
Tony - 5
Mark - 22
Top of the Round - 41
I could then add on an effect:
Haste - 13 (assuming Todd cast) 7 rounds
This would then count down each round as it came to the initiative of haste. Nothing crazy required..it's already there.
I don't want to take over Don's role as initiative tracker but this would help keep track of spells that are active and their durations (How long is someone stunned, paralyzed, knocked out, etc.) as well as when we need to make saves for poison. It would make it easier for us to remember things like spiritual weapon, Acid Arrow, etc.
I plan to use it for my spell effects and thought I'd let you know in case you want me to add things to the list as we go.
Sunday, November 21, 2010
11/21/2010
11/21/2010
Started off following the tieflings to Jim’s body. When we arrived Jim was very much alive and seemed to have black flames surrounding him. Prior to leaving, he told us that the Drovenge house is our enemy. On our way back we noticed that some buildings were vandalized with whitewash.
We returned to the seamstress to collect her body. We cast gentle repose to keep her body composed.
We returned to the cove where we came upon 6 mercs. Upon moving up the hill an obscuring mist covered the stone building and discover a boat on the water. A flying dwarf with a bleeding warhammer, an elven archer, a regal sorcerer, a bard, a huge barbarian fighter and a female caster. The archer and the barbarian ran away. Reggie also attempted to get away.
Xp: 2250 total: 44,795
Monday, November 15, 2010
Going to War
So says Syf Rufano ranger of Westcrown.
shopping list
1.Cloak of the Manta Ray
2.Ring of Water breathing
3.Ring of Water Walking
4.+2 or higher breastplate
5.something to raise wisdom
The catch is all these items must be taint free.
Sunday, November 14, 2010
11/14/2010
11/14/2010
Started off at home at the start of a heavy storm. Family mother told us about a cousin Cesare Cain who would take us out to the cove. On our way to the dock we noticed that our neighborhood is in much better shape than those around us. the other neighborhoods were in disrepair and were falling down even with the heavy rain. We met our new cousin Cesare. The trip to cutlass cove was very bumpy and resulted in the boat being slammed down on the beachhead. There are two buildings battoned down. There’s a stone building with markings around the door. After swimming we located a shining light (approximately 6” above the water) and 5’ square of light. Upon opening it three shadowy creatures attack the group. We were able to command one of the shadows to distract the first one. Red was eventually able to open the locker inside and take the contents.
Contains 6 sets of false identity to show . +2 to bluff + fame points against datary, nobles, hellknights, etc.
4 potions (Gaseous form.) 6 potions Cure moderate. 6 potions lesser restoration. Thin wooden folio under potions. Several scrolls/sheets of parchment. Wand of restoration 15 charges. Key ring around one of the potion bottles. Folio: Clauraudience/Clairvoyance CL 10, Dispel Magic (CL 10), Erase (CL10), Sunburst CL10, True Seeing CL10, piece of parchment.
Stone building appears to be used by tieflings. A week ago (during the party) there was a \group of four individuals who went in to the building. They usually stay around for a day or so and usually arrive at sunset.
Entering in to the stone building we took a tunnel dug out of the sand. After creeping down the tunnel we came across a cave with 4 individuals, 3 wearing costumes made to look like a mantis. Woman is in red leather armor. Mantis theme is on the armor. Wields dual blades. Red continued on and found 3 red cloaked individuals. Upon returning to our neighborhood (on the edge) we were assaulted by 3 individuals from rooftop. They appear to be of the same “Mantis Cult” that we spotted in the cave. We killed one individual who exploded and destroyed all of his belongings. When we return home we found that someone fired an attack at our “mom.” When the tieflings return they tell us that Jim’s dead and will show us their body.
Xp: 1100 Total - 42,545
Wednesday, November 10, 2010
A point to note..
I considered that it would be helpful if you guys would drop by and make a post for the notes just to make a comment about something you'd want clarified or something that you thought was important to be added. That way if I say something like "White took the Crux out to sea and dropped it into the ocean" then maybe Don states "Don't forget that we weighted that thing down so that it would sink to the bottom."
Psychologically this would also help me make sure that I got the notes done earlier in the week since I'd know that people were going to be looking at them later. ;)
Sunday, November 7, 2010
Game notes 11/7/2010
11/6/2011
Aaron joined us to play the monk. After discussion to recap history we started back in the monastery.
The sister brought the urn of Coriana. We returned back to our apartments where we used the grave candle for Coriana.
Where is the hidden cache? Cutlass cove. It is there and not there but it is through there you will find.
It can only be found with a Wayfinder and liriam’s lyrics. Cugney’s wedding. Wayfinder is a magic compass.
How do we enter Delvehaven safely? Recover what I hid through the wave door.
Do you know the location of loremaster liriam.? I believe he’s trapped in Delvehaven. She believes that he was trapped inside with the paranoid bisby.
What haunts Delv @ night? A vampire’s children.
How do we interpret liriam’s lyrics to locate the hidden cache? The poem’s meter and construction are unusual. Every 12th line has an extra syllable. Pulled out of the poem and written in order elsewhere it creates “the wave door.” This describes how you can activate the cache in Cutlass cove. Wayfinder light locates the wave door. Black sand beach on NE shore of wart rock. The smallest of the 3 islands that shelter cutlass cove from water. 300’ ne of the beach.
We’ve heard that the wererats are still attacking in other areas of the city.
Upon reaching the ruins we set up to be ready to negotiate with the dusk market. At the market there’s half a dozen minotaur’s and a group of 8 humanoids. They’re very plain looking and in grey clothes. Traded items at the dusk market for a +6 wisdom (tainted) headband and +6 charisma headband (White and Jarl.) Taint for white – Healed by negative energy (double damage from positive energy.) Jarl’s granted darkvision but causes him to become shaken.
After leaving we started heading back to our home when we were attacked by 3 werewolves and 3 wererats.
Wayfinder +2 survival and can be commanded to cast light at caster level 5. +2 Perception. 1/day expeditious retreat (CL5). 1/day levitate (CL5) (Red)
Next order of business: Cutlass Cove.
XP: 600 (total 41,445)