I would like to play either an oracle from the advanced players guide or a wizard/artificer.
The oracle is a secondary priest with arcane abilities, and the wizard would soak up alot of money and items but would let us tailor make our magic items taking pressure off the DM.
The oracle mystery i would take would be wind. It would allow for a few cool things like an arrow shield and gasous form as well as divine spells
The wizard would take spells and feats allowing me to constuct items, scrolls and wands.
I also like the hero point system in the advanced players guide. It has feats and spells to affect hero points and makes them a little harder to come by. My vote would be to give it a try since we are only using the players and advanced players as rescource material.
All that said i will always play what "the party" needs or is lacking. I am not above making another thief just so the DM knows....:)
M
The idea of trying a the hero point, luck action dice systems in the advanced players guide since its from the two main source books we'll be using and would allow you all a resource you could immediately refer to.
ReplyDeleteIts suppossed to say I like the idea of trying the action die, hero point, and luck system in the two sources we're using:)
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