Sunday, November 21, 2010

11/21/2010

11/21/2010

Started off following the tieflings to Jim’s body. When we arrived Jim was very much alive and seemed to have black flames surrounding him. Prior to leaving, he told us that the Drovenge house is our enemy. On our way back we noticed that some buildings were vandalized with whitewash.

We returned to the seamstress to collect her body. We cast gentle repose to keep her body composed.

We returned to the cove where we came upon 6 mercs. Upon moving up the hill an obscuring mist covered the stone building and discover a boat on the water. A flying dwarf with a bleeding warhammer, an elven archer, a regal sorcerer, a bard, a huge barbarian fighter and a female caster. The archer and the barbarian ran away. Reggie also attempted to get away.

Xp: 2250 total: 44,795

Monday, November 15, 2010

Going to War

There has been an outrage of the first order commited in Westcrown recently. House Rufano has come under attack. Our top enforcer slain, our Head attacked along with several prominant members! Outrage I say!! We must go to the mattresses, we must recruit fighters, we must use every resource at our command to reveal the devious bastards. We must then crush them in such a way that the message rings out through not only Westcrown, but through all of Cheliax and beyond: Attack Ruffano and risk a ten fold retribution!!
So says Syf Rufano ranger of Westcrown.

shopping list

Here's a listof magic items that Syf has compiled and hopes that Gorby can locate in his dealings as a Rufano agent.
1.Cloak of the Manta Ray
2.Ring of Water breathing
3.Ring of Water Walking
4.+2 or higher breastplate
5.something to raise wisdom
The catch is all these items must be taint free.

Sunday, November 14, 2010

11/14/2010


11/14/2010

Started off at home at the start of a heavy storm. Family mother told us about a cousin Cesare Cain who would take us out to the cove. On our way to the dock we noticed that our neighborhood is in much better shape than those around us. the other neighborhoods were in disrepair and were falling down even with the heavy rain. We met our new cousin Cesare. The trip to cutlass cove was very bumpy and resulted in the boat being slammed down on the beachhead. There are two buildings battoned down. There’s a stone building with markings around the door. After swimming we located a shining light (approximately 6” above the water) and 5’ square of light. Upon opening it three shadowy creatures attack the group. We were able to command one of the shadows to distract the first one. Red was eventually able to open the locker inside and take the contents.

Contains 6 sets of false identity to show . +2 to bluff + fame points against datary, nobles, hellknights, etc.

4 potions (Gaseous form.) 6 potions Cure moderate. 6 potions lesser restoration. Thin wooden folio under potions. Several scrolls/sheets of parchment. Wand of restoration 15 charges. Key ring around one of the potion bottles. Folio: Clauraudience/Clairvoyance CL 10, Dispel Magic (CL 10), Erase (CL10), Sunburst CL10, True Seeing CL10, piece of parchment.

Stone building appears to be used by tieflings. A week ago (during the party) there was a \group of four individuals who went in to the building. They usually stay around for a day or so and usually arrive at sunset.

Entering in to the stone building we took a tunnel dug out of the sand. After creeping down the tunnel we came across a cave with 4 individuals, 3 wearing costumes made to look like a mantis. Woman is in red leather armor. Mantis theme is on the armor. Wields dual blades. Red continued on and found 3 red cloaked individuals. Upon returning to our neighborhood (on the edge) we were assaulted by 3 individuals from rooftop. They appear to be of the same “Mantis Cult” that we spotted in the cave. We killed one individual who exploded and destroyed all of his belongings. When we return home we found that someone fired an attack at our “mom.” When the tieflings return they tell us that Jim’s dead and will show us their body.


Xp: 1100 Total - 42,545

Wednesday, November 10, 2010

A point to note..

So I got to thinking about it after mentioning to Aaron that the notes are filtered through my perspective.

I considered that it would be helpful if you guys would drop by and make a post for the notes just to make a comment about something you'd want clarified or something that you thought was important to be added. That way if I say something like "White took the Crux out to sea and dropped it into the ocean" then maybe Don states "Don't forget that we weighted that thing down so that it would sink to the bottom."

Psychologically this would also help me make sure that I got the notes done earlier in the week since I'd know that people were going to be looking at them later. ;)

Sunday, November 7, 2010

Game notes 11/7/2010


11/6/2011

Aaron joined us to play the monk. After discussion to recap history we started back in the monastery.

The sister brought the urn of Coriana. We returned back to our apartments where we used the grave candle for Coriana.

Where is the hidden cache? Cutlass cove. It is there and not there but it is through there you will find.

It can only be found with a Wayfinder and liriam’s lyrics. Cugney’s wedding. Wayfinder is a magic compass.

How do we enter Delvehaven safely? Recover what I hid through the wave door.

Do you know the location of loremaster liriam.? I believe he’s trapped in Delvehaven. She believes that he was trapped inside with the paranoid bisby.

What haunts Delv @ night? A vampire’s children.

How do we interpret liriam’s lyrics to locate the hidden cache? The poem’s meter and construction are unusual. Every 12th line has an extra syllable. Pulled out of the poem and written in order elsewhere it creates “the wave door.” This describes how you can activate the cache in Cutlass cove. Wayfinder light locates the wave door. Black sand beach on NE shore of wart rock. The smallest of the 3 islands that shelter cutlass cove from water. 300’ ne of the beach.

We’ve heard that the wererats are still attacking in other areas of the city.

Upon reaching the ruins we set up to be ready to negotiate with the dusk market. At the market there’s half a dozen minotaur’s and a group of 8 humanoids. They’re very plain looking and in grey clothes. Traded items at the dusk market for a +6 wisdom (tainted) headband and +6 charisma headband (White and Jarl.) Taint for white – Healed by negative energy (double damage from positive energy.) Jarl’s granted darkvision but causes him to become shaken.

After leaving we started heading back to our home when we were attacked by 3 werewolves and 3 wererats.

Wayfinder +2 survival and can be commanded to cast light at caster level 5. +2 Perception. 1/day expeditious retreat (CL5). 1/day levitate (CL5) (Red)

Next order of business: Cutlass Cove.

XP: 600 (total 41,445)

Saturday, November 6, 2010

Game notes 10/31

10/31/2001

We spoke with Captain Aiger Ghaelfin through the grave candles. He advised that Delvehaven was sealed due to a civil war and they sealed it with powerful guards and wards to protect it. The cache was confirmed as Coriana would know the location and was expected to return at a later time to retake Delv. Coriana was killed and burned and her ashes are being held by the Sisters of Eisith.

We received a bouquet of flowers from Chammady Drovenge. As referenced from the previous notes Chammady is a rep for the council of thieves and was related to the nightmares being stolen. The note indicated she was watching us and bet on us to make some cash.

We decided to return to the inn and rest. At the inn we met several folk. Elwell Lymer is a "scary lookin guy." He seems to give off both evil/good outsider. He scavenges the ruins for lost valuables. We also met two workers. They have all recently been questioned about us by "the guild in the ruins." One of the workers mentions that a lot of bodies have been found up near the massacre house (the location of the sisters.)

We hired a worker to take us north of the Massacrehouse. He identified that there is undead in the ruins. We came upon 6 large lumbering undead which appear to be under someone's control. These brutes were quick on their feet and exploded in negative energy when they died.

Massacre house is a hexagonal building. Heavy stone walls with doors fitted with a narrow sliding window. The building was once a crematorium. Sisters of Eisith believe through the protection of their faith that they could become Erinyes in their future. It is said that nobody has ever entered the monastery uninvited and survived. The majority of what we encounter will not be members of the sisterhood and there are at least three other organizations within the ruins that are opponents of the monastery.

xp: 1200 (Total: 38,085.)

We approached one of two wagons heading in the direction of the monastery. The wagon was half a dozen or so gnomes. The leader is Gurbo Flintwhistle who mentiones they've recently traded a dozen urns from an old building in the ruins (to the sisters.) He offers to hide two of us in the wagon and the rest are left to their own devices to sneak in. The sisters are monks and can be ID'd by their blood red silk habbits and their bladed scarves. They also use infernal throwing stars some of which have a bladed claw. The entry is located straight into the crematorium. There's a central stairway leading down or a door from the side for entry. A large chamber at the bottom of the stairs that he has never been in (later determined to be the library.) One of the traders they worked with had glowing red eyes (Possibly scary guy?) Sometimes the sisterhood resolves issues within the ruins. The gnomes provided bull's strength to all four party members, invis to white, and expeditious retreat to the group.

Upon entering the monastery we encountered one of the sisters and a large fire elemental (in the furnace.) Fenris tore the sister to pieces and the elemental went back into the furnace to leave us alone.

Proceeding on we came to the top of the stair case where we defeated two more of the sisters. The central stair leads down some 80' to the library of urns. Thousands of urns adorn the shelves in this area. We came across the final 3 sisters as well as an Erinye. The erinye eventually teleported away while two of the monks were killed. The final monk was left alive to show us where the urn for Coriana is located.