Friday, March 25, 2011

3/20/11

3/20/11

In resting we see two separate groups of four gnolls patrolling the area.  We stayed in the tannery where we destroyed the harpy.  We also spot a few groups of gnolls gather water from the river.  These gnolls appear smaller than the others and they have four larger gnolls.

In our search we came across a three story manor.  The manor was dusty with the doors unlocked.  No major treasures etc.  We scouted around the building with the snake but were unable to locate anything more than the the tracks.  Heading further toward the center of the city we found booted footprints that had come to a dwelling.  Searching the house we discovered a swarm of spiders which injured the Druids str and dex.

Across the street we found an inn Which shares the stable with the manor.  We located Felliped  of the pathfinders in the stables and healed his injuries.  We escorted him to the tannery.  Further along we came across six gnolls near the gate house.  A dire boar charged the gnolls and then turned back to the rogue who stepped inside.  During the fight with the dire boar several gnolls returned to attack us.  Of a dozen we killed nine prior to another, larger group of gnolls.

The group retreated to the tannery where we met up with fellipid and rested in a rope trick.

Xp:1050

Wednesday, March 23, 2011

Sunday, March 20, 2011

Dwarf on bear


couldnt find the war boar but i did find a bear

Diamond Dust

i have used 2 bags of diamond dust to make scrolls, i think there is only 1 bag left so i'll hold off on making any more for now.

M

Saturday, March 19, 2011

3/20

Sorry guys. A family matter came up and I will not be able to make it tomorrow.

Sunday, March 13, 2011

3/13/11

3/13/11

Loot from demon: magic halberd and magic trident.  The halberd appears slightly more powerful.

At the start the lycanthropes ran off.  The rest of the group were invited backup to the monastery to talk with father z.  They reviewed several books to come up with information about hadar and the dagger.  There was mention of the falcon's emir.  

The lycanthropes found themselves bound and in the room with the barge.  Hadar proposed an offer and the priest refused.  He was destroyed by hadar where he disappeared and returned to pale mountain.  

The group ventured forth to the shrine where they meet up with a beast hunter.  He is a physically imposing man of 6'5" and middle eastern looking.  They are identified as globe and shadow.  They appear human and from the region.

While heading through the shrine. The group was assaulted by hadar and the two lycanthropes.  The party was nearly destroyed but hadar was destroyed just in time.  The barbarian and rogue collapsed and reverted back to their previous forms and lose the template.

Group proceeded to kelmerane and came in near a water wheel at a mill.  The rogue found a longsword in an area with broken refuse that had been collected.  The rogue was attacked by a peryton.  It eventually flew away.  The creature had the body of a stag, wings, fangs, and

Sword: +1
ring: ring of jumping

We then went to the other building on this side of the water.  This was formerly a tannery.  Further in the building a voice requests that we bring back the head of a snake.  The harpy went to touch the Druid and we attacked it.  The peryton returned to fight while we killed the harpy and cleared up the peryton.

2x sentinel scorpions to be used.  Made from the wizard.

Xp:850 xp

Monday, March 7, 2011

Travis out of town 4/3

I'll be in NY/NJ celebrating my birthday for the weekend.

Sunday, March 6, 2011

3/7/11

3/7/11

Alma and Garavel wanted to meet with us in the morning.  They wanted to know if the barbarian was trying to follow dashki.  Alma mentioned that if we were to restore kelmerane she would likely be promoted to the governess.  In speaking to father z he has a few masterwork picks as well as a magical one.  It is unknown what the specifics of what the magic would do other than to increase open lock.

We went out to scout kelmerane.  Every four hours a patrol of gnolls comes through the city at no apparent schedule.  A ruined structure at the base of the hill appears to contain some large beast.  The Druid decides to stay at the village to watch the patrols.

At night someone was attacked by a clawed creature.  Te creature ran off in to the desert.  The barbarian and rogue disappeared.    About two hours later the barbarian returned to camp appearing like the hulk.  

While under recon, we learned:

At noon a group of gnolls with a fat goat went to a building and left the goat.
The gnolls appear to wander through the city.  Some patrols have left the city but the may or may not be the same city patrols.
E Druid did get an idea of the creature in the building.
At noon 6 gnolls seemed to move a human prisoner from the battle market to a square outside.  The stake him down and disembowel him. The body was left for the vultures.  
Gnolls appear to be around 75-100.  

Heading into the city we saw a group of gnolls heading into the Pesh fields with a male prisoner.  We rushed ahead to the area with the totems as we figured they would be bringing him here.  We destroyed the gnolls and the rogue transformed into a leopard and ran off.  Shortly after while the priest and wizard were examining the prisoner   A tentacles creature attacked the remaining group members.  The barbarian raged and destroyed the creature but then turned on the party.  He ran off with the monk.  

The remaining party members returned to the caravan and spoke with Alma, dashki, garavel, and father z. Father z encouraged the group to slaughter the were creatures.

The Druid went and spoke with the prisoner.  He was part of a group of six.  Four were killed prior to him.  He believed one of the group had escaped.  They were searching the desert for treasure.  There was a cave about thirty feet above the cliffside.  There was a great deal of art of ivory and jade.  They also found a magical halberd, a magical trident, a large axe radiating a magical blood and magical gauntlets of large size.  They spoke of the carrion king who was their leader.

We returned to the city and destroyed the kezurkin and it's pet dog (hellhound).

Xp: 900

Saturday, March 5, 2011

A better pic of Lum "the mad"




i think this is a little better than "ding fries are done"




























Thursday, March 3, 2011

Courts of Stone & Flame

This unusual book is called Courts of Stone and Flame, and is a treatise on genies of the elemental planes. When consulted before making a Knowledge check related to geniekind, the book grants a +4 bonus to the check. The non-magical tome is worth 300gp to a collector. The book is famous for its three dimensional image on the inside of the cover. 
A character that spends more than a day studying the book learns the names of all five of the Templars of the Five Winds, their associated weapons, and the aspect of wind with which they are associated. The book also contains a brief entry on Jhavhul, who is listed as a shamed member of the efreet nobility of the City of Brass, a famed location on the Plane of Fire. The entry suggests that he ventured to the Material Plane in search of an army and a legacy to raise his standing, during which time he and his armies warred against the Templars of the Five Winds, but that he was never seen in the City of Brass again.


Other information gleaned from the book:
The Templars of the Five Winds were a group of five powerful genies from antiquity. They have not been heard from in centuries, but travelers in the northern reaches of Katapesh and the southern bounds of Osirion still sometimes attribute miracles or victories to their guidance.

Legend tells that the Templars of the Five Winds defeated a great evil hundreds of years ago near Pale Mountain in the Brazen Peaks, a pinnacle not very far from the village of Kelmarane. Each Templar was associated with a specific aspect of the wind, and each wielded a distinct, highly potent magic weapon.

The Templars of the Five Winds were said to be particular enemies of the cult of Rovagug, god of destruction, and many tales of their triumphs recount battles against the spawn of that vile religion. The templars themselves are jann, mortal genie-spirits dedicated to no particular element. For some reason, these jann cannot die, though none have been seen in centuries.

The Templars of the Five Winds served a powerful djinni princess named Nefeshti, a great genie noble whose designs upon Osirion (Game World Name) and Katapesh (City & Country) have had good and bad consequences. The Song of Edrehu suggests that the Templars’ immortality came from a powerful wish uttered by Nefeshti in antiquity, stating that so long as the warriors retained her favor, they would live forever. This result also grants the names and associated weapons of the five Templars.

• Davashuum: Davashuum served Nefeshti as an executioner and, in dire extremes, as an assassin. He represents the fury of winds from all directions and wields a powerful quarterstaff.

• Kardswann : A scout and traveler of the planes, Kardswann’s weapon is an elaborate greataxe, and he represents the south wind, the most well-traveled and worldly of the winds.

• Pazhvann: Pazhvann is Nefeshti’s advisor and spiritual guide. He represents the east wind, upon which the whispers of the gods and the advice of elders are carried. His weapon is a tremendous burning flail.

• Vardishal: A general of Nefeshti’s armies, he was a weapon’s master and could wield any weapon. He represents the north wind, a wind said to carry the battle cries of all armies.

• Zayifid: Nefeshti’s spy, messenger and diplomat. He represents the west wind, upon which secrets thought hidden were carried. His weapon is a delicate but razor-sharp scimitar.
City of Brass Image in Book

Works in progress













something that may or may not keep time and goggles that may or may not help you see in the dark
M

Wednesday, March 2, 2011

Notes from 2/20/11

at the start of the game that week Tasker was given some info about what he had read in the book on genies. if that could be posted i would appreciate it .
thank you in advance.

M