Saturday, September 28, 2013

Detective Viorec's Dossier

A few facts on the past of  Journeyman priest of  Pharasma James Andachi. 

4042: Count Andachi of Tamrivena, desperate in the face of mounting orc threats, entreats Zon-Kuthon for aid. The mercenary Kazavon Shadowchain arrives in response. 

4043: General Kazavon drives the orcs from western Ustalav, but founds his own realm amid the conquered orc lands. As a side note this act is also part of an alliance between the church of Zon-Kuthon in Ustalav and Vesnic Demicci, (a vampire, member of the Night Harrows and the Whispering Way who also fought on both the living and the undead sides of the Shining Crusade.)


4051: Count Andachi leads an army against the despotic Kazavon Shadowchain. Andachi  is defeated and thought to be destroyed.

4670: Weakness and mismanagement lead to upheaval and bloodles rebellion in western Ustalav. The counties of Lozeri, Canterwall, and Vieland abandon hereditary rule and adopt a cross-county parliamentary democracy, still loyal to the crown, known as Palatinates

4689: What remains of the Andachi family now lives in Tamrivena the capitol of Canterwall. The family now goes by the name Rhaskikan.  Balton Rhaskikan is the captain of the Wallguard and member of the Palatine Council of Canterwall. He and his family have successfully managed to bury the name Andachi and now live a life out of the shadow of the Andachi name.

4704: Professer Petros Lorrimor moves to the town of Ravengrow in Tamrivena. During his research in Ravengrow  he discovers a small farm owned by Andachi's and prompts the family to allow James to attend the church in Ravengrow and arranges for him to start his religous training to become a priest.

4711:  James Andachi leaves Ravengrow with his new companions after investigating the death of Prof. Lorrimor. After his promotion to Journeyman in Canterwall's capitol Tamrivena he has continued to travel with his friends and has dedicated his life to fighting the Whispering Way and serving his goddess.

M.

Saturday, September 14, 2013

Festerog lore

Festrogs inhabit remote areas near those places where they were slain. Most gather in small tribes, based on whatever loose affiliations they might recall from when they were alive, and choose dwellings in sunless areas easily defended with group tactics. Like ghouls, they tend to skulk about graveyards, though they prefer ones with tombs and mausoleums so the can hide during the day. They hunt nocturnally in packs, preferring open areas like plains, farmlands, or open forests where they can track down prey with few places for them to run or hide. These packs wander semi-nomadically, often traveling miles beyond their dwellings in the pursuit of mortal flesh
Menadoran Festrog
Adventurers journeying to remote locations high in the Menador Mountains report encounters with festrog-like undead formed from the warped flesh of more primal creatures such as ogres, hill giants, and trolls. Their social and hunting behavior is similar to normal festrogs, though they possess far less intelligence and apply only minimal use of organized tactics. When attacking opponents, they sometimes break into a bizarre feeding frenzy, becoming almost impossible to stop.  

M

Sunday, September 8, 2013

The Night's Passage

The Halfling Belik of Courtaud opened the parcel carefully, always cautious when receiving something from home.  After careful examination of the notes and coins, Belik was convinced it was safe enough to proceed and pocketed the coins. Opening the first note Belik found a letter from a sister he did not possess, he quickly realized that the sum of all the messages held a code he could use to decipher the true message he was to receive.  Sighing in mild annoyance, the Halfling porter realized that it would take him the rest of his evening to determine which of the messages held the cipher.

The thirteen candles were half spent and Belik was still working at the message.  It had been some time shortly after midnight when the Halfling porter understood which of the twelve messages was the cipher.  Belik worked feverishly to finish the coded missive wondering how many others were undertaking the same endeavor this night.  As the first rays of sun pierced the early morning sky Belik of Courtraud finished the last of the letters and looked down upon his work, reading the message in its entirety.

The Detective Viorec has the key. Either bring him into our Night’s Passage or deliver him to us in Courtraud. 

Viorec is the key, Cenotaph and its riches are the reward.  The successful passenger will arrive in wealth and permanent station.