BELL OF MERCY MINOR ARTIFACT SLOT none CL 20th WEIGHT 2,000 lbs. AURA
strong abjuration
This large bell appears to be cast from pure polished
silver. It is engraved with delicate runes around the bottom lip, and measures
3 feet from lip to crown and 5 feet in circumference around the bottom. Sacred
to the faith of Desna, seven such bells are believed to have existed at one
point, each housed in a separate tower throughout the Inner Sea region.
While these
seven bell towers were separated by great distance, they represented the Seven
Towers of Desna’s palace, and pilgrimages to all seven were often undertaken by
her faithful. Six towers are located in the western Mierani Forest of Varisia,
the Hungry Mountains of Ustalav, the ruined city of Kokutang in the Sodden Lands,
the eastern reaches of anglebriar in Kyonin, a hidden cove on Warlock Island in
Cheliax, and somewhere in the hills south of White Canyon in Katapesh—over
time, some of these locations have become quite dangerous. Each location
presents its own dangers, and in some cases the bells themselves have gone
missing. The seventh bell still hangs in
its tower in an old fort in the eastern Stonewilds of the Worldwound.
A Bell of Mercy’s magic works only once per year, though it
can be rung more often as a normal bell. When activated, the bell sanctifies
the area around it with the effects of hallow with a 120-foot radius, and with
the additional effects of protection from evil for every good-aligned creature
within the area. Within a 60-foot radius, this also includes a chaotic good maximized
forbiddance effect. Creatures whose alignments are not chaotic or not good take
36 points of damage (Will DC 19 half) upon entering this area, while creatures
whose alignments are neither chaotic nor good take 72 points of damage. All evil extraplanar creature within
60 feet when the bell is rung must succeed at DC 20 Will save or be banished to
their plane of origin—evil outsiders who resist this are still staggered in
this area as a result of the bell’s power. Finally, the immediate structure
surrounding the bell becomes infused with magic, causing doors and walls within
its forbiddance area to be magically treated (Pathfinder RPG Core Rulebook 411)
and repairing damage at the rate of 5 points of damage per round. These repairs
cannot repair damage to a structure incurred before the bell was rung. A Bell
of Mercy is constantly under the effect of a dimensional lock, so it cannot be
transported via teleportation.
DESTRUCTION
A Bell of Mercy may
be destroyed by transporting it to the Abyss, where it must be struck by an
adamantine unholy longsword wielded by a balor lord.
Arueshalae |
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